01 / FIELD NOTE

Progression levels 1 through 7

Into the Abyss, In the Zone, Baptism of Fire, Chaos Unleashed, The Heretic Awakens, Prelude to Deicide and New Gods’ Demise form the progression lane. Their goals move from Level 1 through Level 7, giving a run a clear ladder without claiming that every room follows the same script.

Use the level number as the finish line while the weapon, companion and route change around it. A level goal is easy to carry into co-op because the party can name it before splitting. Keep the number visible, but let the current room decide how much risk is sensible.

When a level is the objective, return to the room with one reason for the next choice. A stronger trigger, safer doorway or better Faith spend can all support the same finish line. The sequence gives the trail shape; it does not replace room-by-room judgment.

02 / FIELD NOTE

Blackdog levels

Upgrade Initiated, Keep Accelerating, Performance Unleashed, Maximum Overload and Elevated Access mark Blackdog Levels 2, 10, 20, 30 and 50. Those targets are long-run progress, so they should sit beside the current room plan rather than replace it.

Use the category filter when the level target is the reason for the run. The number tells the party what to track; it does not tell you which drop is safe or which doorway is worth the risk. Keep Faith and the Blackdog Patch in the conversation when a run is being pushed toward a higher level.

Set the target before the run, then choose the action that can carry it without making the room unreadable. In co-op, report the level and the next safe test. In solo play, let the current build decide how aggressively to pursue the number.

03 / FIELD NOTE

Agent unlock names

Showing Promise, Freshly Hatched, Weapon Virtuoso, Explosive Spark, Treasure Hunter, Magic Appreciation, Shadow Syndicate and Ironclad Rock form the Agent unlock lane. The names point to Saya, Elise, James, Mira, Cassie, Lucia, Xuan and R-7, giving a party a clean target to call out.

These entries identify unlock goals, not hidden skill descriptions. Search the name when the target is known, then keep the current combat and companion decisions on their own terms. An unlock target can focus a run without dictating which weapon or room choice must win.

Open the exact record and pass the Agent name with the next question: which branch helps this run reach the target? In solo play, that question prevents a name from becoming a vague promise. In co-op, it gives a split player a concrete objective to bring back.

04 / FIELD NOTE

Boss targets

Hacker Crisis, Silicon Nirvana, Rhythmic Focus, Waking Dream, Eternal Dream, Amusing Ourselves to Death, Signal Lost, Broken Arrow, Lingering Heart, DARK APHRODITE and THEIA form the boss lane. Their goals name God of Hackers, God of AI, GOD OF EDM, God of Psychedelia, Dark Eris, Hyperion, Hermes, Aphrodite, Dark Aphrodite and Theia.

Use the exact target when the party is planning. The achievement name focuses the finish line, while Combat and Synergies handle the preparation. Do not turn the list order into an encounter promise; keep the build center and the next hazard in charge of the room.

Filter by boss when the target is known, open the goal and return to the combat route for context. A useful handoff says the name, the achievement action and the next test. That is enough to keep a split party pointed at the same objective.

05 / FIELD NOTE

Milestones and Wonder Jars

Neon Trip tracks a first defeat in the Abyss, while Magic Jar asks for 30 Wonder Jars. These milestones are behavior targets rather than progression levels or boss names, so they fit naturally into a run that is already exploring those systems.

Use the milestone filter when the action itself is the objective. A first defeat and 30 Wonder Jars ask for different kinds of attention: one may happen while learning the Abyss, while the other rewards keeping a longer collection task visible. Neither needs to dictate every room.

Keep the exact phrase beside the current route marker. Wonder Flow and Abyss give the wider context; the achievement gives the finish line. In co-op, tell the party whether the target is incidental or worth a deliberate detour before splitting.

06 / FIELD NOTE

Search is the shortest return path

The toolbar searches names, descriptions and goals, while category controls narrow the visible set. Use search when the target is known and the filter when the kind of progress is known. Sequence order brings the complete trail back when you need the wider picture.

Every icon opens its own achievement page, and relation cards connect the 32 entries into a browseable ring. That makes the index useful during a run: find the exact phrase, open the neighboring question and return when the category or objective changes.

Clear a failed query, choose a category and open the picture or title that matches the next goal. Then carry the exact action back to the room. The tool is valuable because it shortens the return from a remembered name to a decision you can actually make.

INDEX / 32 RECORDS

Browse the achievement trail by picture

Each icon opens a dedicated achievement page with its own goal, related target and previous or next entry. Search narrows names, category controls separate progression from Blackdog, Agent, boss and milestone goals, and sequence order returns the complete set to its natural scan.

32 records

The official icon for In the Zone identifies its goal in the achievement trail.
2 / progression

In the Zone

Pass Level 2

Open record →
The official icon for Waking Dream identifies its goal in the achievement trail.
18 / boss

Waking Dream

Defeat God of Psychedelia

Open record →
The official icon for Neon Trip identifies its goal in the achievement trail.
20 / milestone

Neon Trip

Be defeated once in the Abyss

Open record →
The official icon for Magic Jar identifies its goal in the achievement trail.
30 / milestone

Magic Jar

Use 30 Wonder Jars

Open record →
The official icon for THEIA identifies its goal in the achievement trail.
32 / boss

THEIA

Defeat Theia

Open record →