Start with a baptism threshold
Baptism of Fire turns a broad run into one checkable objective: Pass Level 3. For Baptism of Fire, the checkpoint is easier to call out when the party keeps the exact level number visible. The progression label on Baptism of Fire tells you which kind of target you are scanning, so the exact name stays attached to the decision in front of the party. Carry the baptism threshold with the current build, then let the next floor decide whether the run should preserve momentum or spend attention on another target.
The description for Baptism of Fire stays concrete: “Pass Level 3”. Read Baptism of Fire's description with its goal, because the two fields give the target a short callout and a full completion line. Keep the Level 3 number beside the current route while Baptism of Fire competes with other objectives. A party can then decide whether Baptism of Fire fits the current build, route or room without inventing a reward, unlock condition or encounter pattern.
Follow Baptism of Fire through the trail
Sequence 4 connects Upgrade Initiated, Baptism of Fire and Chaos Unleashed. The related entry is Chaos Unleashed; open it when the question shifts from Baptism of Fire to its neighboring target. Use Baptism of Fire's links as a browsing path: they keep the 32-entry trail readable while leaving the actual run order to the rooms and the party's choices.
The practical callout for Baptism of Fire is “Baptism of Fire — Pass Level 3.” Pair Baptism of Fire with the level checkpoint before the next room split. Once Baptism of Fire's trade-off is clear, keep pursuing the target, change the target or return to the index. For Baptism of Fire, the sequence and neighboring names help with orientation; completion still comes from the exact goal above.
