Start with an Ironclad stone
Ironclad Rock turns a broad run into one checkable objective: Unlock R-7. For Ironclad Rock, the unlock name is the useful callout; say it before the party splits so everyone tracks the same destination. The agent-unlock label on Ironclad Rock tells you which kind of target you are scanning, so the exact name stays attached to the decision in front of the party.
The description for Ironclad Rock stays concrete: “Unlock R-7”. Read Ironclad Rock's description with its goal, because the two fields give the target a short callout and a full completion line. Keep R-7 beside the current route while Ironclad Rock competes with other objectives. A party can then decide whether Ironclad Rock fits the current build, route or room without inventing a reward, unlock condition or encounter pattern.
Follow Ironclad Rock through the trail
Sequence 28 connects Shadow Syndicate, Ironclad Rock and Broken Arrow, Lingering Heart. The related entry is Broken Arrow, Lingering Heart; open it when the question shifts from Ironclad Rock to its neighboring target. Use Ironclad Rock's links as a browsing path: they keep the 32-entry trail readable while leaving the actual run order to the rooms and the party's choices.
The practical callout for Ironclad Rock is “Ironclad Rock — Unlock R-7.” Pair Ironclad Rock with the Agent name before the next room split. Once Ironclad Rock's trade-off is clear, keep pursuing the target, change the target or return to the index. For Ironclad Rock, the sequence and neighboring names help with orientation; completion still comes from the exact goal above.
