Start with a deicide approach
Prelude to Deicide turns a broad run into one checkable objective: Pass Level 6. For Prelude to Deicide, the checkpoint is easier to call out when the party keeps the exact level number visible. The progression label on Prelude to Deicide tells you which kind of target you are scanning, so the exact name stays attached to the decision in front of the party.
The description for Prelude to Deicide stays concrete: “Pass Level 6”. Read Prelude to Deicide's description with its goal, because the two fields give the target a short callout and a full completion line. Keep the Level 6 number beside the current route while Prelude to Deicide competes with other objectives. A party can then decide whether Prelude to Deicide fits the current build, route or room without inventing a reward, unlock condition or encounter pattern.
Follow Prelude to Deicide through the trail
Sequence 15 connects Weapon Virtuoso, Prelude to Deicide and New Gods' Demise. The related entry is New Gods' Demise; open it when the question shifts from Prelude to Deicide to its neighboring target. Use Prelude to Deicide's links as a browsing path: they keep the 32-entry trail readable while leaving the actual run order to the rooms and the party's choices.
The practical callout for Prelude to Deicide is “Prelude to Deicide — Pass Level 6.” Pair Prelude to Deicide with the level checkpoint before the next room split. Once Prelude to Deicide's trade-off is clear, keep pursuing the target, change the target or return to the index. For Prelude to Deicide, the sequence and neighboring names help with orientation; completion still comes from the exact goal above.
