01 / RECORD NOTE

Start with a Magic Jar collection

Magic Jar turns a broad run into one checkable objective: Use 30 Wonder Jars. For Magic Jar, the count is the useful callout; keep it visible before the party spends time on a side objective. The milestone label on Magic Jar tells you which kind of target you are scanning, so the exact name stays attached to the decision in front of the party.

The description for Magic Jar stays concrete: “Use 30 Wonder Jars”. Read Magic Jar's description with its goal, because the two fields give the target a short callout and a full completion line. Keep the 30-Jar count beside the current route while Magic Jar competes with other objectives. A party can then decide whether Magic Jar fits the current build, route or room without inventing a reward, unlock condition or encounter pattern.

02 / RECORD NOTE

Follow Magic Jar through the trail

Sequence 30 connects Broken Arrow, Lingering Heart, Magic Jar and DARK APHRODITE. The related entry is DARK APHRODITE; open it when the question shifts from Magic Jar to its neighboring target. Use Magic Jar's links as a browsing path: they keep the 32-entry trail readable while leaving the actual run order to the rooms and the party's choices.

The practical callout for Magic Jar is “Magic Jar — Use 30 Wonder Jars.” Pair Magic Jar with the event or count before the next room split. Once Magic Jar's trade-off is clear, keep pursuing the target, change the target or return to the index. For Magic Jar, the sequence and neighboring names help with orientation; completion still comes from the exact goal above.