01 / RECORD NOTE

Start with a Hermes message

Signal Lost turns a broad run into one checkable objective: Defeat Hermes. For Signal Lost, the boss name is the useful callout; say it before the party commits to the next room. The boss label on Signal Lost tells you which kind of target you are scanning, so the exact name stays attached to the decision in front of the party.

The description for Signal Lost stays concrete: “Defeat Hermes, God of Messages”. Read Signal Lost's description with its goal, because the two fields give the target a short callout and a full completion line. Keep Hermes beside the current route while Signal Lost competes with other objectives. A party can then decide whether Signal Lost fits the current build, route or room without inventing a reward, unlock condition or encounter pattern.

02 / RECORD NOTE

Follow Signal Lost through the trail

Sequence 26 connects Amusing Ourselves to Death, Signal Lost and Shadow Syndicate. The related entry is Shadow Syndicate; open it when the question shifts from Signal Lost to its neighboring target. Use Signal Lost's links as a browsing path: they keep the 32-entry trail readable while leaving the actual run order to the rooms and the party's choices.

The practical callout for Signal Lost is “Signal Lost — Defeat Hermes.” Pair Signal Lost with the boss name before the next room split. Once Signal Lost's trade-off is clear, keep pursuing the target, change the target or return to the index. For Signal Lost, the sequence and neighboring names help with orientation; completion still comes from the exact goal above.