01 / RECORD NOTE

Start with an explosive timing mark

Explosive Spark turns a broad run into one checkable objective: Unlock Mira. For Explosive Spark, the unlock name is the useful callout; say it before the party splits so everyone tracks the same destination. The agent-unlock label on Explosive Spark tells you which kind of target you are scanning, so the exact name stays attached to the decision in front of the party.

The description for Explosive Spark stays concrete: “Unlock Mira”. Read Explosive Spark's description with its goal, because the two fields give the target a short callout and a full completion line. Keep Mira beside the current route while Explosive Spark competes with other objectives. A party can then decide whether Explosive Spark fits the current build, route or room without inventing a reward, unlock condition or encounter pattern.

02 / RECORD NOTE

Follow Explosive Spark through the trail

Sequence 19 connects Waking Dream, Explosive Spark and Neon Trip. The related entry is Neon Trip; open it when the question shifts from Explosive Spark to its neighboring target. Use Explosive Spark's links as a browsing path: they keep the 32-entry trail readable while leaving the actual run order to the rooms and the party's choices.

The practical callout for Explosive Spark is “Explosive Spark — Unlock Mira.” Pair Explosive Spark with the Agent name before the next room split. Once Explosive Spark's trade-off is clear, keep pursuing the target, change the target or return to the index. For Explosive Spark, the sequence and neighboring names help with orientation; completion still comes from the exact goal above.