Start with a stair-step opening
Into the Abyss turns a broad run into one checkable objective: Pass Level 1. For Into the Abyss, the checkpoint is easier to call out when the party keeps the exact level number visible. The progression label on Into the Abyss tells you which kind of target you are scanning, so the exact name stays attached to the decision in front of the party. Confirm the doorway, hazard and first route marker before the next level check. This target gives a new run a clean way to learn how the Abyss turns movement into progression.
The description for Into the Abyss stays concrete: “Pass Level 1”. Read Into the Abyss's description with its goal, because the two fields give the target a short callout and a full completion line. Keep the Level 1 number beside the current route while Into the Abyss competes with other objectives. A party can then decide whether Into the Abyss fits the current build, route or room without inventing a reward, unlock condition or encounter pattern.
Follow Into the Abyss through the trail
Sequence 1 connects THEIA, Into the Abyss and In the Zone. The related entry is In the Zone; open it when the question shifts from Into the Abyss to its neighboring target. Use Into the Abyss's links as a browsing path: they keep the 32-entry trail readable while leaving the actual run order to the rooms and the party's choices.
The practical callout for Into the Abyss is “Into the Abyss — Pass Level 1.” Pair Into the Abyss with the level checkpoint before the next room split. Once Into the Abyss's trade-off is clear, keep pursuing the target, change the target or return to the index. For Into the Abyss, the sequence and neighboring names help with orientation; completion still comes from the exact goal above.
