Start with a new-god finale
New Gods' Demise turns a broad run into one checkable objective: Pass Level 7. For New Gods' Demise, the checkpoint is easier to call out when the party keeps the exact level number visible. The progression label on New Gods' Demise tells you which kind of target you are scanning, so the exact name stays attached to the decision in front of the party.
The description for New Gods' Demise stays concrete: “Pass Level 7”. Read New Gods' Demise's description with its goal, because the two fields give the target a short callout and a full completion line. Keep the Level 7 number beside the current route while New Gods' Demise competes with other objectives. A party can then decide whether New Gods' Demise fits the current build, route or room without inventing a reward, unlock condition or encounter pattern.
Follow New Gods' Demise through the trail
Sequence 16 connects Prelude to Deicide, New Gods' Demise and Maximum Overload. The related entry is Maximum Overload; open it when the question shifts from New Gods' Demise to its neighboring target. Use New Gods' Demise's links as a browsing path: they keep the 32-entry trail readable while leaving the actual run order to the rooms and the party's choices.
The practical callout for New Gods' Demise is “New Gods' Demise — Pass Level 7.” Pair New Gods' Demise with the level checkpoint before the next room split. Once New Gods' Demise's trade-off is clear, keep pursuing the target, change the target or return to the index. For New Gods' Demise, the sequence and neighboring names help with orientation; completion still comes from the exact goal above.
